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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
366
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Posted - 2014.05.17 16:29:00 -
[1] - Quote
man someone doesn't like jump freighters very much :v: |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
366
|
Posted - 2014.05.17 16:42:00 -
[2] - Quote
CCP Fozzie wrote:Tippia wrote:CCP Fozzie wrote:T1 rigs are easily enough to bring normal freighters above their current cargo values. Yes, but I fly a JF. I picked it because of its nippy align speed, good tank, and descent-enough cargo hold. I can restore one of those at a massive cost. Actually the tank on your JF is about the same as before, thanks to the extra resists. So you get one of the three for free!  But yes, the fact that this is a small reduction in Jump Freighter power is completely intended. Is the tank the same AFTER the two tech 2 cargo rigs? Because I'm guessing that in practice you get only one of the three, you can just change it based on rig selection. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
366
|
Posted - 2014.05.17 17:05:00 -
[3] - Quote
Querns wrote: Why not rig it for warp speed, instead? You spend a lot more time in warp then you do aligning.
you're vunerable when you align but not when you're in warp |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
367
|
Posted - 2014.05.17 17:14:00 -
[4] - Quote
Tippia wrote:Querns wrote:Why not rig it for warp speed, instead? You spend a lot more time in warp then you do aligning. Hmm, well yes, with these changes that will certainly be the case.  I suppose it also doesn't hurt that much of I lose 10% from my irrelevant 1 tf CPU. Quote:Regarding the safety angle, rigging for hull HP is going to be a lot more effective at safeguarding you than align. Yes, but with the already low cargo capacity, I'll end up with a ship that will only carry slightly more than an Orca, with the Orca still being (far) faster and more sturdy. If I did it with a regular freighter, it might be an idea (as mentioned in my first post edit), but it won't save my trusty old Nomad. . your nomad was already a bad choice because many gankers will kill jfs on sight rather than just cost-effective ones |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
374
|
Posted - 2014.05.18 19:27:00 -
[5] - Quote
CCP Fozzie wrote: I'm seeing some good feedback about the unique role of Jump Freighters meaning that they don't get much benefit from rigs other than cargo rigs, and this is indeed a problem that limits player choice. I'm going to bring up a few ways to help solve that issue with the other designers early next week.
I do want to clarify that although it's very possible that a lot of these numbers can change, we're not going to simply give JFs a gigantic buff to their cargoholds and call it a day. The fast movement of goods across the galaxy has its advantages and also its disadvantages, and we are not going to simply let power creep get out of control in this area.
As a note: I completely get that you don't want to make JFs even more powerful. But without new types of rigs, there's no gameplay benefit to giving JFs rig slots - they'll just fit the required cargohold rigs and all you've really done is increase their price.
As a side note, I think the agility nerf is unneeded - there's never going to be a situation you fit for agility. And where jfs are aligning, they're almost always doing so in complete safety (a station docking ring, pos shields, etc) so an agility nerf is really just making flying them more unpleasant rather than doing much gameplay-wise. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
377
|
Posted - 2014.05.20 19:08:00 -
[6] - Quote
Dave Stark wrote:sisi changes http://pastebin.com/5NdjVCGU sourcethere's mention of fuel rigs. "his ship modification is designed to decrease the fuel requirements of jump drive travel at the expense of fuel bay capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized." enjoy. who cares
HIGH GRADE PIRATE IMPLANTS
no longer will my titan character have to be gimped in his training because he uses slaves
no longer will my freighter character be as gimped in his training because he uses nomads
:happysun: |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.05.20 19:40:00 -
[7] - Quote
Tippia wrote:More accurately, regular implants become high-grade, with +1 to their attribute bonus; low-grade implants become mid-grade, also with +1 to their attribute bonus; and completely new low-grade implants are introduced that are only the same as the current ones in that they provide a total attribute bonus of +2. So you're still gimped by 1 point.  yes but the filthy rich flying around in pirate implants will no longer be third-class citizens when it comes to sp accumulation, merely second-class citizens
a magnificant improvement, now please make ultra-high grade tia |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.05.20 19:51:00 -
[8] - Quote
Valterra Craven wrote:Then why is it that all other HP mods are fixed amounts and not percentage based? I mean if percentage based boosts werenGÇÖt OP and easily balanced then how come all the other buffer mods are broken into separate sub classes? http://games.chruker.dk/eve_online/item.php?type_id=11239
because resistances >>> percent hp, this module is unused yet it does exist
your argument is wrong |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.05.20 19:57:00 -
[9] - Quote
Vincintius Agrippa wrote:Dave Stark wrote:Vincintius Agrippa wrote:As for fuel rigs: That like saying "This rig reduces the capacitor need need of entering warp, but decreases warp speed". it's not like saying that at all No, but it is a good approximation of most people attitudes toward it. Perhaps this is a better one: Starting June, car manufacturers are doubling the mpg of their new vehicles, but they are cutting the size of all current gas tanks by half. ------- You see, it defeats the f******g purpose. gas isn't free |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
378
|
Posted - 2014.05.21 15:00:00 -
[10] - Quote
love these changes, much more interesting (and much more customizable) than rigs |
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Retar Aveymone
BUTTECORP INC Goonswarm Federation
379
|
Posted - 2014.05.21 16:41:00 -
[11] - Quote
KIller Wabbit wrote:Say bye-bye small null corps.
I'll check back in a couple of years to see if CCP has stopped doing boneheaded things. im curious, what part of small null corps do you (with your expensive npc corp experience) think is hurt by this? they can now get back to old performance for like 3m isk, and can buy mods to decrease fuel use when unloaded or not completely full
sounds great |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
383
|
Posted - 2014.05.21 18:00:00 -
[12] - Quote
Kathtrine wrote: Why don't you just allow all fittings and rigs on them and let the players make up their minds on how to fit them?  Though I am sure they will just be fit for fuel and cargo personally. Both of which I don't have a problem with. On this issue I see a lot of waffle and lack of time put it. I know you want to do something... but doing crappy things is not the answer. why don't we let frigates fit titan doomsdays and let the players make up their mind on if they should fit them |
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